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Splitverse

Redefining the future of Mixed Reality production in gaming, esports and entertainment. Splitverse is a Virtual Reality application developer and Mixed Reality...

Splitverse logo

Splitverse

Redefining the future of Mixed Reality production in gaming, esports and entertainment. Splitverse is a Virtual Reality application developer and Mixed Reality production specialist. We work with game publishers, media publishers, event organisations, VR influencers and Esports organisations to show the world amazing moments in VR gaming.

General information

Firm type

other

Location

Region

North America

Country

United States

City

New York

Corporate office

New York, NY, United States

Additional offices

London, United Kingdom · Prague, Czech Republic · Hanover, Germany

Sector focus

Media & EntertainmentGaming

Frequently asked questions

What does Splitverse actually build?

Splitverse develops virtual reality applications and mixed-reality capture tools. The firm takes VR gameplay and converts it into broadcast-ready video for game publishers, media companies, and esports organizations.

Who are Splitverse's typical clients?

Splitverse works with game publishers, media publishers, event organizers, VR influencers, and esports organizations. The firm does not publicly list specific clients but says it serves 'middle to high-end' advertising needs for game developers.

Is Splitverse an investment firm or a services company?

Splitverse appears to be a service-based production studio, not an investment or family office. It hires for roles like video editor and VFX artist, produces advertising content for clients, and does not disclose any fund or capital-management activity.

Where are Splitverse's offices located?

The firm lists studios in New York, London, Prague, and Hanover. It also runs a production facility in Marshfield, Missouri, based on a job posting.

What technology does Splitverse use?

The firm works with industry-standard tools: 3DS Max, Maya, Blender, Houdini, After Effects, Adobe Premiere, and rendering engines like V-Ray. It also develops proprietary workflows for VR capture and real-time rendering.

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